MOD

アイテム、フラスコ、冒涜 MOD の一覧。生成タイプ、ドメイン、タグで絞り込めます。ウェイトは相対的な出現頻度で、本サイトでは確率に換算しません。

8,747 件 · データ取り込み:2026-10-15 06:03 · ゲームバージョン:0.5.5e

リセット
説明 生成タイプ必要レベルMOD グループ
30% increased Chill Duration on Enemies ユニーク1IncreasedChillDuration
25% increased Chill Duration on Enemies ユニーク1IncreasedChillDuration
25% increased Chill Duration on Enemies ユニーク1IncreasedChillDuration
150% increased Chill Duration on Enemies ユニーク1IncreasedChillDuration
(35-50)% increased Chill Duration on Enemies ユニーク1IncreasedChillDuration
(30-40)% increased Chill Duration on Enemies ユニーク13IncreasedChillDuration
100% increased Claw Physical Damage when on Low Life ユニーク1IncreasedClawDamageOnLowLife
200% increased Damage with Claws while on Low Life ユニーク1IncreasedClawDamageOnLowLife
(20-30)% increased Cold Damage if you have used a Fire Skill Recently ユニーク1IncreasedColdDamageIfUsedFireSkillRecently
1% increased Cold Damage per 1% Chance to Block Attack Damage ユニーク74IncreasedColdDamagePerBlockChance
(15-20)% increased Cold Damage per Frenzy Charge ユニーク1IncreasedColdDamagePerFrenzyCharge
(15-20)% increased Cold Damage per Frenzy Charge ユニーク1IncreasedColdDamagePerFrenzyCharge
(100-200)% increased Cold Damage while your Off Hand is empty ユニーク1IncreasedColdDamageWhileOffhandIsEmpty
25% increased Movement Skill Mana Cost ユニーク1IncreasedCostOfMovementSkills
60% increased Damage if you've Frozen an Enemy Recently ユニーク44IncreasedDamageIfFrozenRecently
(20-50)% increased Damage if you have Shocked an Enemy Recently ユニーク1IncreasedDamageIfShockedRecently
IncreasedDamageOverTimeDuringFlaskEffectUnique__1 ユニーク1IncreasedDamageOverTimeDuringFlaskEffect
(10-15)% increased Damage per Curse on you ユニーク1IncreasedDamagePerCurseOnSelf
4% increased Melee Damage per Endurance Charge ユニーク1IncreasedDamagePerEnduranceCharge
1% increased Damage per 5 of your lowest Attribute ユニーク85IncreasedDamagePerLowestAttribute
(25-40)% increased Damage with Hits against Ignited Enemies ユニーク1IncreasedDamageToIgnitedTargets
(15-25)% increased Damage while Leeching ユニーク1IncreasedDamageWhileLeechingLife
(15-25)% increased Damage while Leeching ユニーク1IncreasedDamageWhileLeechingLife
(25-50)% increased Damage while Leeching ユニーク1IncreasedDamageWhileLeechingLife
(4-7)% increased Elemental Damage per Frenzy Charge ユニーク1IncreasedElementalDamagePerFrenzyCharge
最大エナジーシールド +(50-100) ユニーク1IncreasedEnergyShield
最大エナジーシールド +(40-60) ユニーク1IncreasedEnergyShield
最大エナジーシールド +(30-40) ユニーク1IncreasedEnergyShield
3% increased Energy Shield per Power Charge ユニーク1IncreasedEnergyShield
最大エナジーシールド +(-30-30) ユニーク1IncreasedEnergyShield
最大エナジーシールド +(20-30) ユニーク18IncreasedEnergyShield
100% increased Evasion Rating if you have been Hit Recently ユニーク1IncreasedEvasionIfHitRecently
100% increased Evasion Rating if you have been Hit Recently ユニーク1IncreasedEvasionIfHitRecently
回避力 +(75-125) ユニーク1IncreasedEvasionRating
回避力 +(40-50) ユニーク1IncreasedEvasionRating
回避力 +(100-150) ユニーク1IncreasedEvasionRating
+100 to Evasion Rating ユニーク1IncreasedEvasionRating
回避力 +(300-600) ユニーク1IncreasedEvasionRating
Enemies have an Accuracy Penalty against you based on Distance ユニーク1IncreasedEvasionRating
50% increased Evasion Rating if you've Dodge Rolled Recently ユニーク1IncreasedEvasionRating
Enemies have an Accuracy Penalty against you based on Distance ユニーク1IncreasedEvasionRating
Maximum Chance to Evade is 50% ユニーク1IncreasedEvasionRating
10% increased Evasion Rating per Frenzy Charge ユニーク1IncreasedEvasionRating
8% increased Evasion Rating per Frenzy Charge ユニーク1IncreasedEvasionRating
(15-35)% increased Evasion while Leeching サフィックス1IncreasedEvasionRatingWhileLeeching
100% increased Evasion Rating during Onslaught ユニーク1IncreasedEvasionWithOnslaught
(20-30)% increased Fire Damage if you have used a Cold Skill Recently ユニーク1IncreasedFireDamageIfUsedColdSkillRecently
(50-100)% increased Charges gained by Other Flasks during Effect ユニーク1IncreasedFlaskChargesForOtherFlasksDuringEffect
2% increased Intelligence for each Unique Item Equipped ユニーク1IncreasedIntelligencePerUnique
60% increased Intelligence Requirement ユニーク1IncreasedIntelligenceRequirements