|
LifeAndManaLeechImplicitMarakethClaw1
|
ユニーク | 1 | LifeAndManaLeech |
|
Grants 6 Life and Mana per Enemy Hit
|
ユニーク | 1 | LifeAndManaOnHit |
|
Grants 10 Life and Mana per Enemy Hit
|
ユニーク | 1 | LifeAndManaOnHit |
|
Grants 14 Life and Mana per Enemy Hit
|
ユニーク | 1 | LifeAndManaOnHit |
|
Grants 6 Mana per Enemy Hit
Grants 15 Life per Enemy Hit
|
ユニーク | 1 | LifeAndManaOnHit |
|
Grants 10 Mana per Enemy Hit
Grants 28 Life per Enemy Hit
|
ユニーク | 1 | LifeAndManaOnHit |
|
Grants 14 Mana per Enemy Hit
Grants 38 Life per Enemy Hit
|
ユニーク | 1 | LifeAndManaOnHit |
|
スキルのマナコストの(2-3)%がライフコストに変換される
|
ユニーク | 1 | LifeCost |
|
Skill Mana Costs Converted to Life Costs
|
ユニーク | 1 | LifeCost |
|
スキルのマナコストの10%がライフコストに変換される
|
ユニーク | 1 | LifeCost |
|
Non-Channelling Spells cost an additional 6% of your maximum Life
|
ユニーク | 1 | LifeCost |
|
Skills Gain 100% of Mana Cost as Extra Life Cost
|
ユニーク | 1 | LifeCostAsManaCost |
|
Skills Gain 10% of Mana Cost as Extra Life Cost
|
ユニーク | 1 | LifeCostAsManaCost |
|
ライフコスト効率が(8-15)%増加する
|
ユニーク | 1 | LifeCostEfficiency |
|
ライフコスト効率が(10-25)%増加する
|
ユニーク | 1 | LifeCostEfficiency |
|
ライフコスト効率が(10-20)%増加する
|
ユニーク | 1 | LifeCostEfficiency |
|
(15-25)% Life Recovery from Flasks also applies to Runic Ward
|
ユニーク | 1 | LifeFlaskAppliesToRunicWard |
|
倒した敵1体ごとに(20-25)のライフを獲得する
|
コラプト | 1 | LifeGainedFromEnemyDeath |
|
Gain (34-43) Life per enemy killed
|
ユニーク | 1 | LifeGainedFromEnemyDeath |
|
Gain 3 Life per enemy killed
|
ユニーク | 1 | LifeGainedFromEnemyDeath |
|
Gain 10 Life per enemy killed
|
ユニーク | 1 | LifeGainedFromEnemyDeath |
|
Gain (7-10) Life per enemy killed
|
ユニーク | 1 | LifeGainedFromEnemyDeath |
|
Gain (20-30) Life per enemy killed
|
ユニーク | 1 | LifeGainedFromEnemyDeath |
|
Gain (20-30) Life per enemy killed
|
ユニーク | 1 | LifeGainedFromEnemyDeath |
|
Gain (10-20) Life per enemy killed
|
ユニーク | 1 | LifeGainedFromEnemyDeath |
|
Gain (10-15) Life per enemy killed
|
ユニーク | 1 | LifeGainedFromEnemyDeath |
|
Gain 30 Life per enemy killed
|
ユニーク | 1 | LifeGainedFromEnemyDeath |
|
Gain (5-10) Life per enemy killed
|
ユニーク | 1 | LifeGainedFromEnemyDeath |
|
Lose 10 Life per enemy killed
|
ユニーク | 1 | LifeGainedFromEnemyDeath |
|
Gain (30-50) Life per enemy killed
|
ユニーク | 1 | LifeGainedFromEnemyDeath |
|
倒した敵1体ごとに(40-55)のライフを獲得する
|
ユニーク | 1 | LifeGainedFromEnemyDeath |
|
20 Life gained on Kill per Frenzy Charge
|
ユニーク | 1 | LifeGainedOnEnemyDeathPerFrenzyCharge |
|
Gain 1 Life on Kill per Level
|
ユニーク | 1 | LifeGainedOnEnemyDeathPerLevel |
|
Gain 10 Life per Ignited Enemy Killed
|
ユニーク | 1 | LifeGainedOnKillingIgnitedEnemies |
|
Gain (200-300) Life per Ignited Enemy Killed
|
ユニーク | 1 | LifeGainedOnKillingIgnitedEnemies |
|
Gain (15-20) Life per Enemy Hit with Spells
|
ユニーク | 1 | LifeGainedOnSpellHit |
|
Gain 3 Life per Enemy Hit with Spells
|
ユニーク | 1 | LifeGainedOnSpellHit |
|
Gain 4 Life per Enemy Hit with Spells
|
ユニーク | 1 | LifeGainedOnSpellHit |
|
Lose (15-10) Life per Enemy Hit with Spells
|
ユニーク | 1 | LifeGainedOnSpellHit |
|
Recover 5% of maximum Life for each Endurance Charge consumed
|
ユニーク | 1 | LifeGainOnEnduranceChargeConsumption |
|
Gain 100 Life when you lose an Endurance Charge
|
ユニーク | 1 | LifeGainOnEnduranceChargeConsumption |
|
Gain (16-24) Life per Enemy Hit with Attacks if you have dealt a Critical Hit Recently
|
プレフィックス | 1 | LifeGainPerTarget |
|
Gain (4-6) Life per Enemy Hit with Attacks if you have dealt a Critical Hit Recently
|
サフィックス | 1 | LifeGainPerTarget |
|
Gain (7-9) Life per Enemy Hit with Attacks if you have dealt a Critical Hit Recently
|
サフィックス | 1 | LifeGainPerTarget |
|
Gain (10-12) Life per Enemy Hit with Attacks if you have dealt a Critical Hit Recently
|
サフィックス | 1 | LifeGainPerTarget |
|
Gain (13-15) Life per Enemy Hit with Attacks if you have dealt a Critical Hit Recently
|
サフィックス | 1 | LifeGainPerTarget |
|
Gain (1-10) Life per Cursed Enemy Hit with Attacks
|
サフィックス | 1 | LifeGainPerTarget |
|
Grants 8 Life per Enemy Hit
|
ユニーク | 1 | LifeGainPerTarget |
|
Gain 25 Life per Enemy Hit with Attacks
|
ユニーク | 1 | LifeGainPerTarget |
|
Gain 5 Life per Enemy Hit with Attacks
|
ユニーク | 1 | LifeGainPerTarget |