About the data
The data on this site is compiled by software from public game data and corrected by hand. This page explains which version it reflects, how it is updated and its known limitations.
Versions
- The current game version is 0.5.5e (based on official patch notes). Patches ›
- The passive tree data version is 0.5.2+bd87e65. Official passive tree data often lags behind game updates; the passive tree page shows a notice when they differ.
Data types
| Type | Public entries | Data imported |
|---|---|---|
| Classes | 12 | 2026-10-14 23:51 |
| Ascendancies | 23 | 2026-10-14 23:51 |
| Skill Gems | 1,072 | 2026-10-15 02:38 |
| Item Bases | 2,897 | 2026-10-15 05:26 |
| Unique Items | 449 | 2026-10-15 00:41 |
| Modifiers | 8,747 | 2026-10-15 06:03 |
What the dates mean
"Data imported" is the last time this site successfully fetched and processed that data. It does not mean each entry was verified in game; this site keeps no per-entry in-game verification record. Sitemap dates change only when an entry's content actually changes.
Translations
Names and descriptions use the game's official localised text. Where none exists, the English original is shown and marked as pending; this site does not translate on its own. Some modifier texts are filled in from existing translations of the same modifier template. Official patch notes are English only.
Update and inclusion policy
- Data is updated type by type after each game update. Entries removed upstream are kept and flagged, not deleted.
- Internal or unused game data (for example entries named DNT or UNUSED) is not published.
- Fields corrected by hand are not overwritten by automatic updates.
- URLs are based on the ID assigned when an entry is created and do not change between game versions.
Known limitations
- Modifier and base weights are relative frequencies; actual chances also depend on item level and other modifiers, so this site does not convert them to probabilities.
- The skill gem planner checks compatibility by skill types only. It does not check gem level, socket count or mutually exclusive supports.
- One name can map to several game data entries (for example one- and two-handed versions of a skill, or a version granted by a unique). They are not merged; the differences are labelled on each page.
- Monsters, maps and market prices are not covered yet.