Modifiers
Will-o-wisp's
Quick facts
This is a Prefix modifier (domain: Item) with required level 1. It can appear on 4 item classes.
Game version: 0.5.5e · Data imported: 2026-10-15 06:03
· ID: LocalBaseEvasionRatingAndEnergyShield1
· About the data
Description
+(6-10) to Evasion Rating
+(5-8) to maximum Energy Shield
Attributes
- Generation type
- Prefix
- Domain
- Item
- Required level
- 1
- Modifier group
BaseLocalDefences- ID
LocalBaseEvasionRatingAndEnergyShield1
Weights by item class
Higher means more common. Actual odds also depend on item level and the other eligible modifiers, so they are not converted to probabilities here.
| Item class | Variant | Weight |
|---|---|---|
| Body Armours | dex_int_armour | 1,000 |
| Body Armours | str_dex_int_armour | 1 |
| Boots | dex_int_armour | 1,000 |
| Gloves | dex_int_armour | 1,000 |
| Helmets | dex_int_armour | 1,000 |
Stats
| Stat ID | Min | Max |
|---|---|---|
local_base_evasion_rating | 6 | 10 |
local_energy_shield | 5 | 8 |
Weight
Eligibility is determined from spawn weights using the base tags (first matching tag wins). Higher weight is more common but it is not a probability. Essence, corruption and other special sources are excluded.
| Type | Tag | Weight |
|---|---|---|
| Spawn | dex_int_armour | 1 |
| Spawn | str_dex_int_armour | 1 |
| Spawn | default | 0 |
Tags
Internal tag codes (1)
defencesFAQ
- Which items can this modifier appear on?
- Based on item class weights: Body Armours, Boots, Gloves, Helmets.
These answers are generated from this site's data. They describe the data only and are not a rating of strength.