Modifiers

Item, flask and desecrated modifiers, filterable by generation type, domain and tag. Weights are relative frequencies; this site does not convert them to probabilities.

8,747 entries · Data imported: 2026-10-15 06:03 · Game version: 0.5.5e

Reset
Description Generation typeRequired levelModifier group
(25-35)% of Damage taken Recouped as Mana Unique1PercentDamageGoesToMana
(5-10)% of Damage taken Recouped as Mana Unique1PercentDamageGoesToMana
(10-20)% of Damage taken Recouped as Mana Unique1PercentDamageGoesToMana
8% of Damage taken Recouped as Mana Unique1PercentDamageGoesToMana
(6-12)% of Damage taken Recouped as Mana Unique1PercentDamageGoesToMana
50% of Damage taken Recouped as Mana Unique1PercentDamageGoesToMana
(5-30)% of Damage taken Recouped as Mana Unique1PercentDamageGoesToMana
(6-10)% of Damage taken Recouped as Mana Unique1PercentDamageGoesToMana
(10-12)% of Damage taken Recouped as Mana "of Reprieve" Suffix31PercentDamageGoesToMana
(13-15)% of Damage taken Recouped as Mana "of Solace" Suffix45PercentDamageGoesToMana
(16-18)% of Damage taken Recouped as Mana "of Tranquility" Suffix57PercentDamageGoesToMana
(10-20)% of Damage taken Recouped as Mana "of Kurgal" Suffix65PercentDamageGoesToMana
(19-21)% of Damage taken Recouped as Mana "of Serenity" Suffix69PercentDamageGoesToMana
(22-24)% of Damage taken Recouped as Mana "of Zen" Suffix80PercentDamageGoesToMana
Your Increases and Reductions to Quantity of Items found also apply to Damage Unique1PercentDamagePerItemQuantity
30% of Lightning Damage is taken from Mana before Life Unique1PercentLightningDamageTakenFromManaBeforeLife
Recover 3% of maximum Mana when you Shock an Enemy Unique1PercentManaRecoveredWhenYouShock
10% of Physical damage dealt by your Hits causes Blood Loss Unique1PercentOfPhysicalHitDamageAsAdditionalBloodLoss
Skills have a (100-150)% longer Perfect Timing window Unique1PerfectTimingWindow
Skills have (80-120)% longer Perfect Timing window during effect Unique1PerfectTimingWindowDuringFlaskEffect
Phasing Unique1Phasing
Enemies do not block your movement for 4 seconds on Rampage Unique1PhasingOnRampage
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy Unique1PhasingOnTrapTriggered
Gain (8-12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges Unique1PhysAddedAsChaosWithMaxPowerCharges
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge Unique1PhysAddedAsEachElementPerSpiritCharge
Gain 20% of Physical Damage as Extra Cold Damage Unique1PhysicalAddedAsCold
Attacks Gain (5-10)% of Damage as Extra Cold Damage Unique1PhysicalAddedAsCold
Gain 1% of Physical Damage as Extra Fire Damage per Rage Suffix1PhysicalAddedAsFire
Attacks Gain (5-10)% of Damage as Extra Fire Damage Unique1PhysicalAddedAsFire
Gain 20% of Physical Damage as Extra Fire Damage Unique1PhysicalAddedAsFire
Gain 70% of Physical Damage as Extra Fire Damage Unique50PhysicalAddedAsFire
-2 Physical Damage taken from Attack Hits Unique1PhysicalAttackDamageTaken
-(15-10) Physical Damage taken from Attack Hits Unique1PhysicalAttackDamageTaken
-3 Physical Damage taken from Attack Hits Unique1PhysicalAttackDamageTaken
-(7-5) Physical Damage taken from Attack Hits Unique1PhysicalAttackDamageTaken
-(50-40) Physical Damage taken from Attack Hits Unique1PhysicalAttackDamageTaken
-(18-14) Physical Damage taken from Attack Hits Unique1PhysicalAttackDamageTaken
-(3-2) Physical Damage taken from Attack Hits Unique1PhysicalAttackDamageTaken
-(60-30) Physical Damage taken from Attack Hits Unique1PhysicalAttackDamageTaken
-10 Physical Damage taken from Attack Hits Unique1PhysicalAttackDamageTaken
-4 Physical Damage taken from Attack Hits Unique1PhysicalAttackDamageTaken
-4 Physical Damage taken from Attack Hits Unique25PhysicalAttackDamageTaken
50% more Damage with Arrow Hits at Close Range Unique1PhysicalBowDamageAtCloseRange
Adds (40-60) to (70-90) Physical Damage Unique1PhysicalDamage
Gain (20-35)% of Damage as Extra Physical Damage Unique1PhysicalDamage
Gain (35-50)% of Damage as Extra Physical Damage Unique1PhysicalDamage
Attacks have added Physical damage equal to 3% of maximum Life Unique1PhysicalDamage
Attacks have added Physical damage equal to (0-5)% of maximum Life Unique1PhysicalDamage
Adds (1-2) to 3 Physical Damage to Attacks "Glinting" Prefix1PhysicalDamage
Adds (65-73) to (83-91) Physical Damage Unique1PhysicalDamage