|
80% increased Physical Damage with Axes
|
Unique | 80 | AxePhysicalDamage |
|
+(30-50) to Ailment Threshold
|
Unique | 1 | BaseAilmentThreshold |
|
+(200-300) to Ailment Threshold
|
Unique | 1 | BaseAilmentThreshold |
|
+(1-2)% to Critical Hit Chance
|
Unique | 1 | BaseCriticalHitChance |
|
+(0.5-1)% to Critical Hit Chance
"of Ire" |
Suffix | 1 | BaseCriticalHitChance |
|
+(1.1-1.5)% to Critical Hit Chance
"of Anger" |
Suffix | 1 | BaseCriticalHitChance |
|
+(1.6-2)% to Critical Hit Chance
"of Rage" |
Suffix | 1 | BaseCriticalHitChance |
|
+(2.1-2.5)% to Critical Hit Chance
"of Fury" |
Suffix | 1 | BaseCriticalHitChance |
|
+(2.5-3)% to Critical Hit Chance
"of Ferocity" |
Suffix | 1 | BaseCriticalHitChance |
|
+(1.5-2)% to Critical Hit Chance
|
Unique | 1 | BaseCriticalHitChance |
|
(50-99)% increased Curse Duration
"of Decay" |
Suffix | 75 | BaseCurseDuration |
|
100% of Fire damage Converted to Lightning damage
|
Unique | 1 | BaseElementalConversion |
|
100% of Cold Damage Converted to Lightning Damage
|
Unique | 1 | BaseElementalConversion |
|
100% of Lightning Damage Converted to Cold Damage
|
Unique | 1 | BaseElementalConversion |
|
100% of Elemental Damage Converted to Chaos Damage
|
Unique | 1 | BaseElementalConversion |
|
100% of Fire Damage Converted to Cold Damage
|
Unique | 1 | BaseElementalConversion |
|
100% of Fire damage Converted to Lightning damage
|
Unique | 1 | BaseElementalConversion |
|
100% of Lightning Damage Converted to Cold Damage
|
Unique | 1 | BaseElementalConversion |
|
100% of Cold Damage Converted to Lightning Damage
|
Unique | 1 | BaseElementalConversion |
|
33% of Elemental Damage Converted to Fire Damage
|
Unique | 1 | BaseElementalConversion |
|
33% of Elemental Damage Converted to Cold Damage
|
Unique | 1 | BaseElementalConversion |
|
33% of Elemental Damage Converted to Lightning Damage
|
Unique | 1 | BaseElementalConversion |
|
100% of Elemental Damage Converted to Chaos Damage
|
Unique | 1 | BaseElementalConversion |
|
100% of Lightning Damage Converted to Cold Damage
|
Unique | 1 | BaseElementalConversion |
|
+(220-320) to Armour
|
Unique | 1 | BaseLocalDefences |
|
+(100-200) to Armour
|
Unique | 1 | BaseLocalDefences |
|
+(100-200) to Evasion Rating
|
Unique | 1 | BaseLocalDefences |
|
+(66-100) to maximum Energy Shield
|
Unique | 1 | BaseLocalDefences |
|
+(150-200) to Evasion Rating
|
Unique | 1 | BaseLocalDefences |
|
+(70-100) to maximum Energy Shield
|
Unique | 1 | BaseLocalDefences |
|
+(260-400) to Armour
|
Unique | 1 | BaseLocalDefences |
|
+(16-27) to Armour
"Lacquered" |
Prefix | 1 | BaseLocalDefences |
|
+(11-18) to Evasion Rating
"Agile" |
Prefix | 1 | BaseLocalDefences |
|
+(70-100) to Evasion Rating
|
Unique | 1 | BaseLocalDefences |
|
+(10-17) to maximum Energy Shield
"Shining" |
Prefix | 1 | BaseLocalDefences |
|
+(9-16) to Armour
+(6-10) to Evasion Rating
"Supple" |
Prefix | 1 | BaseLocalDefences |
|
+(0-40) to Armour
|
Unique | 1 | BaseLocalDefences |
|
+(40-60) to Armour
|
Unique | 1 | BaseLocalDefences |
|
+(15-25) to Armour
|
Unique | 1 | BaseLocalDefences |
|
+(50-70) to Armour
|
Unique | 1 | BaseLocalDefences |
|
+20 to Armour
|
Unique | 1 | BaseLocalDefences |
|
+(50-80) to maximum Energy Shield
|
Unique | 1 | BaseLocalDefences |
|
+(9-16) to Armour
+(5-8) to maximum Energy Shield
"Blessed" |
Prefix | 1 | BaseLocalDefences |
|
+(30-50) to Evasion Rating
|
Unique | 1 | BaseLocalDefences |
|
+(50-70) to Evasion Rating
|
Unique | 1 | BaseLocalDefences |
|
+(100-150) to maximum Energy Shield
|
Unique | 1 | BaseLocalDefences |
|
+(0-30) to Evasion Rating
|
Unique | 1 | BaseLocalDefences |
|
+(15-25) to Evasion Rating
|
Unique | 1 | BaseLocalDefences |
|
+(20-30) to Evasion Rating
|
Unique | 1 | BaseLocalDefences |
|
+(20-30) to Evasion Rating
|
Unique | 1 | BaseLocalDefences |