Modifiers

Item, flask and desecrated modifiers, filterable by generation type, domain and tag. Weights are relative frequencies; this site does not convert them to probabilities.

8,747 entries · Data imported: 2026-10-15 06:03 · Game version: 0.5.5e

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Description Generation typeRequired levelModifier group
80% increased Physical Damage with Axes Unique80AxePhysicalDamage
+(30-50) to Ailment Threshold Unique1BaseAilmentThreshold
+(200-300) to Ailment Threshold Unique1BaseAilmentThreshold
+(1-2)% to Critical Hit Chance Unique1BaseCriticalHitChance
+(0.5-1)% to Critical Hit Chance "of Ire" Suffix1BaseCriticalHitChance
+(1.1-1.5)% to Critical Hit Chance "of Anger" Suffix1BaseCriticalHitChance
+(1.6-2)% to Critical Hit Chance "of Rage" Suffix1BaseCriticalHitChance
+(2.1-2.5)% to Critical Hit Chance "of Fury" Suffix1BaseCriticalHitChance
+(2.5-3)% to Critical Hit Chance "of Ferocity" Suffix1BaseCriticalHitChance
+(1.5-2)% to Critical Hit Chance Unique1BaseCriticalHitChance
(50-99)% increased Curse Duration "of Decay" Suffix75BaseCurseDuration
100% of Fire damage Converted to Lightning damage Unique1BaseElementalConversion
100% of Cold Damage Converted to Lightning Damage Unique1BaseElementalConversion
100% of Lightning Damage Converted to Cold Damage Unique1BaseElementalConversion
100% of Elemental Damage Converted to Chaos Damage Unique1BaseElementalConversion
100% of Fire Damage Converted to Cold Damage Unique1BaseElementalConversion
100% of Fire damage Converted to Lightning damage Unique1BaseElementalConversion
100% of Lightning Damage Converted to Cold Damage Unique1BaseElementalConversion
100% of Cold Damage Converted to Lightning Damage Unique1BaseElementalConversion
33% of Elemental Damage Converted to Fire Damage Unique1BaseElementalConversion
33% of Elemental Damage Converted to Cold Damage Unique1BaseElementalConversion
33% of Elemental Damage Converted to Lightning Damage Unique1BaseElementalConversion
100% of Elemental Damage Converted to Chaos Damage Unique1BaseElementalConversion
100% of Lightning Damage Converted to Cold Damage Unique1BaseElementalConversion
+(220-320) to Armour Unique1BaseLocalDefences
+(100-200) to Armour Unique1BaseLocalDefences
+(100-200) to Evasion Rating Unique1BaseLocalDefences
+(66-100) to maximum Energy Shield Unique1BaseLocalDefences
+(150-200) to Evasion Rating Unique1BaseLocalDefences
+(70-100) to maximum Energy Shield Unique1BaseLocalDefences
+(260-400) to Armour Unique1BaseLocalDefences
+(16-27) to Armour "Lacquered" Prefix1BaseLocalDefences
+(11-18) to Evasion Rating "Agile" Prefix1BaseLocalDefences
+(70-100) to Evasion Rating Unique1BaseLocalDefences
+(10-17) to maximum Energy Shield "Shining" Prefix1BaseLocalDefences
+(9-16) to Armour +(6-10) to Evasion Rating "Supple" Prefix1BaseLocalDefences
+(0-40) to Armour Unique1BaseLocalDefences
+(40-60) to Armour Unique1BaseLocalDefences
+(15-25) to Armour Unique1BaseLocalDefences
+(50-70) to Armour Unique1BaseLocalDefences
+20 to Armour Unique1BaseLocalDefences
+(50-80) to maximum Energy Shield Unique1BaseLocalDefences
+(9-16) to Armour +(5-8) to maximum Energy Shield "Blessed" Prefix1BaseLocalDefences
+(30-50) to Evasion Rating Unique1BaseLocalDefences
+(50-70) to Evasion Rating Unique1BaseLocalDefences
+(100-150) to maximum Energy Shield Unique1BaseLocalDefences
+(0-30) to Evasion Rating Unique1BaseLocalDefences
+(15-25) to Evasion Rating Unique1BaseLocalDefences
+(20-30) to Evasion Rating Unique1BaseLocalDefences
+(20-30) to Evasion Rating Unique1BaseLocalDefences