Modifiers

Item, flask and desecrated modifiers, filterable by generation type, domain and tag. Weights are relative frequencies; this site does not convert them to probabilities.

8,747 entries · Data imported: 2026-10-15 06:03 · Game version: 0.5.5e

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Description Generation typeRequired levelModifier group
(15-25)% chance to Blind Enemies on hit Unique1BlindingHit
10% chance to Blind Enemies on hit Unique1BlindingHit
(5-10)% chance to Blind Enemies on hit Corrupted1BlindingHit
(25-50)% chance to Blind Enemies on hit Unique1BlindingHit
Enemies in your Presence are Blinded Unique1BlindInPresence
(5-10)% Global chance to Blind Enemies on Hit Unique1BlindOnHit
(30-50)% Global chance to Blind Enemies on Hit Unique1BlindOnHit
(12-14)% chance to Blind Enemies on Hit with Attacks "Precise" Prefix1BlindOnHit
(15-17)% chance to Blind Enemies on Hit with Attacks "Reliable" Prefix1BlindOnHit
(18-20)% chance to Blind Enemies on Hit with Attacks "Focused" Prefix1BlindOnHit
(21-23)% chance to Blind Enemies on Hit with Attacks "Deliberate" Prefix1BlindOnHit
(24-26)% chance to Blind Enemies on Hit with Attacks "Consistent" Prefix1BlindOnHit
(27-29)% chance to Blind Enemies on Hit with Attacks "Steady" Prefix1BlindOnHit
(30-32)% chance to Blind Enemies on Hit with Attacks "Hunter's" Prefix1BlindOnHit
(33-35)% chance to Blind Enemies on Hit with Attacks "Ranger's" Prefix1BlindOnHit
(36-38)% chance to Blind Enemies on Hit with Attacks "Amazon's" Prefix1BlindOnHit
5% chance to Blind Enemies on Hit with Attacks Unique1BlindOnHit
(10-20)% chance to Blind Enemies on Hit with Attacks Unique1BlindOnHit
10% Global chance to Blind Enemies on Hit Unique1BlindOnHit
(10-20)% chance to Blind Enemies on Hit with Attacks Unique1BlindOnHit
With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks Unique1BlindOnHitWithRangedAbyssJewel
(3-5)% increased Block chance per 100 total Item Armour on Equipped Armour Items Unique1BlockChanceFromArmourOnEquipment
+(8-12)% Chance to Block Attack Damage during Effect Unique85BlockDuringFlaskEffect
+(35-50)% Chance to Block Attack Damage during Effect Unique85BlockDuringFlaskEffect
SpellBlockUniqueShieldInt1 Unique1BlockingBlocksSpells
SpellBlockUniqueShieldStrInt1 Unique1BlockingBlocksSpells
SpellBlockUniqueBootsInt5 Unique1BlockingBlocksSpells
SpellBlockUniqueTwoHandAxe6 Unique1BlockingBlocksSpells
SpellBlockUniqueDescentShieldStr1 Unique1BlockingBlocksSpells
SpellBlockUniqueShieldInt4 Unique1BlockingBlocksSpells
+(15-25)% to Block Chance while holding a Focus Unique1BlockPercent
+10% to Block chance Unique1BlockPercent
+(15-25)% to Block chance Unique1BlockPercent
+12% to Block chance Unique1BlockPercent
+15% to Block chance Unique1BlockPercent
SpellBlockOnLowLifeUniqueShieldStrDex1 Unique1BlockPercentAppliedToSpellsOnLowLife
+25% chance to Block Projectile Attack Damage Unique1BlockVsProjectiles
100% increased Block chance against Projectiles Unique1BlockVsProjectiles
+(1-2)% chance to Block Projectile Attack Damage "of Deflection" Suffix8BlockVsProjectiles
+(3-4)% chance to Block Projectile Attack Damage "of Protection" Suffix19BlockVsProjectiles
+(5-6)% chance to Block Projectile Attack Damage "of Cover" Suffix30BlockVsProjectiles
+(7-8)% chance to Block Projectile Attack Damage "of Asylum" Suffix55BlockVsProjectiles
+(9-10)% chance to Block Projectile Attack Damage "of Refuge" Suffix70BlockVsProjectiles
+(11-12)% chance to Block Projectile Attack Damage "of Sanctuary" Suffix81BlockVsProjectiles
+12% Chance to Block Attack Damage while Dual Wielding Unique1BlockWhileDualWielding
+(8-12)% Chance to Block Attack Damage while Dual Wielding Unique1BlockWhileDualWielding
+8% Chance to Block Attack Damage while Dual Wielding Unique1BlockWhileDualWielding
+5% Chance to Block Attack Damage while Dual Wielding Unique1BlockWhileDualWielding
+10% Chance to Block Attack Damage while Dual Wielding Unique1BlockWhileDualWielding
+18% Chance to Block Attack Damage while Dual Wielding Unique1BlockWhileDualWielding