Modifiers

Item, flask and desecrated modifiers, filterable by generation type, domain and tag. Weights are relative frequencies; this site does not convert them to probabilities.

8,747 entries · Data imported: 2026-10-15 06:03 · Game version: 0.5.5e

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Description Generation typeRequired levelModifier group
Projectiles have (25-35)% chance to Chain an additional time from terrain "Kurgal's" Prefix65ChainFromTerrain
Projectiles have (20-32)% chance to Chain an additional time from terrain "of the Hunt" Suffix75ChainFromTerrain
50% chance to double Stun Duration Unique1ChanceForDoubleStunDuration
25% chance to double Stun Duration Unique1ChanceForDoubleStunDuration
100% Chance to Cause Monster to Flee on Block Unique1ChanceForEnemyToFleeOnBlock
50% chance to Avoid Death from Hits Unique1ChanceToAvoidDeath
ChanceToAvoidFreezeAndChillUniqueStrHelmet2 Unique1ChanceToAvoidFreezeAndChill
25% chance to Avoid being Chilled Unique1ChanceToAvoidFreezeAndChill
50% chance to Avoid being Chilled Unique1ChanceToAvoidFreezeAndChill
50% chance to Avoid being Chilled Unique1ChanceToAvoidFreezeAndChill
(39-42)% chance to Avoid being Frozen "of the Essence" Suffix1ChanceToAvoidFreezeAndChill
(43-46)% chance to Avoid being Frozen "of the Essence" Suffix1ChanceToAvoidFreezeAndChill
(47-50)% chance to Avoid being Frozen "of the Essence" Suffix1ChanceToAvoidFreezeAndChill
(51-55)% chance to Avoid being Frozen "of the Essence" Suffix1ChanceToAvoidFreezeAndChill
(56-60)% chance to Avoid being Frozen "of the Essence" Suffix1ChanceToAvoidFreezeAndChill
33% chance to avoid Projectiles Unique1ChanceToAvoidProjectiles
20% chance to Avoid Projectiles while Phasing Unique1ChanceToAvoidProjectilesWhilePhasing
+25% chance to be Poisoned Unique1ChanceToBePoisoned
+20% chance to be Shocked Unique1ChanceToBeShocked
+50% chance to be Shocked Unique1ChanceToBeShocked
Attacks have 25% chance to cause Bleeding Unique1ChanceToBleed
Attacks have 25% chance to cause Bleeding Unique1ChanceToBleed
Attacks have 15% chance to cause Bleeding Unique1ChanceToBleed
50% chance to inflict Bleeding on Hit Unique1ChanceToBleed
(10-20)% chance to inflict Bleeding on Hit Unique1ChanceToBleed
25% chance to inflict Bleeding on Hit Unique1ChanceToBleed
Attacks have (35-80)% chance to cause Bleeding Suffix1ChanceToBleed
Attacks have (20-30)% chance to cause Bleeding Unique56ChanceToBleed
30% chance to Blind Enemies on Critical Hit Unique1ChanceToBlindOnCriticalStrikes
(40-50)% chance to Blind Enemies on Critical Hit Unique38ChanceToBlindOnCriticalStrikes
ChanceToBlockSpellsPerPowerChargeUnique__1 Unique1ChanceToBlockSpellsPerPowerCharge
ChanceToBlockSpellsPerPowerChargeUnique__2_ Unique1ChanceToBlockSpellsPerPowerCharge
50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown Unique1ChanceToCastOnManaSpent
(30-40)% chance to Chill Attackers for 4 seconds on Block Unique1ChanceToChillAttackersOnBlock
Chill Attackers for 4 seconds on Block Unique1ChanceToChillAttackersOnBlock
ChargeBonusDodgeChancePerEnduranceCharge Unique1ChanceToDodge
ChargeBonusDodgeChancePerPowerCharge Unique1ChanceToDodge
30% increased Evasion Rating while Phasing Unique1ChanceToDodgeAttacksWhilePhasing
ChanceToDodgePerFrenzyChargeUniqueBootsStrDex2 Unique1ChanceToDodgePerFrenzyCharge
ChargeBonusDodgeChancePerFrenzyCharge Unique1ChanceToDodgePerFrenzyCharge
ChanceToDodgeWhileOffhandIsEmpty Unique1ChanceToDodgeWhileOffhandIsEmpty
Chaos Damage from Hits also Contributes to Freeze Buildup Unique1ChanceToFreeze
8% chance to Freeze Unique1ChanceToFreeze
(7-10)% chance to Freeze Unique1ChanceToFreeze
10% chance to Freeze Unique1ChanceToFreeze
Freezes Enemies that are on Full Life Unique1ChanceToFreeze
5% chance to Freeze Unique1ChanceToFreeze
10% chance to Freeze Unique1ChanceToFreeze
10% chance to Freeze Unique1ChanceToFreeze
20% chance to Freeze Unique1ChanceToFreeze