Modifiers

Item, flask and desecrated modifiers, filterable by generation type, domain and tag. Weights are relative frequencies; this site does not convert them to probabilities.

8,747 entries · Data imported: 2026-10-15 06:03 · Game version: 0.5.5e

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Description Generation typeRequired levelModifier group
(66-70)% increased Recovery rate "Catalysed" Prefix81FlaskRecoverySpeed
Removes 80% of your maximum Energy Shield on use Unique1FlaskRemovePercentageOfEnergyShield
Remove Bleeding when you use a Life Flask Unique1FlaskRemovesBleeding
Grants Immunity to Bleeding for (6-8) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (6-8) seconds if used while affected by Corrupted Blood "of Sealing" Suffix8FlaskRemovesBleeding
Grants Immunity to Shock for (6-8) seconds if used while Shocked "of Earthing" Suffix6FlaskRemovesShock
Flasks you Use apply to your Raised Zombies and Spectres Unique1FlasksApplyToMinions
Your Life Flask also applies to your Minions Unique30FlasksApplyToMinions
Immunity to Shock during Effect (49-45)% less Duration "of the Conger" Suffix6FlaskShockImmunityDuringEffect
Cannot be Stunned during Effect Unique1FlaskStunImmunity
You take 50% of your maximum Life as Chaos Damage on use Unique1FlaskTakeChaosDamagePercentageOfLife
(10-15)% chance when a Charm is used to use another Charm without consuming Charges Unique1FlaskUseExtraCharm
+2 to Maximum Life per 10 Dexterity Unique1FlatLifePer10Dexterity
-30 Physical Damage taken from Hits Unique1FlatPhysicalDamageTaken
Has one socket of each colour Unique1ForceSpecificSockets
Has no Sockets Unique1ForceSpecificSockets
Projectiles have (40-50)% chance for an additional Projectile when Forking Unique1ForkingProjectiles
Projectiles have 50% chance for an additional Projectile when Forking Unique1ForkingProjectiles
Projectiles have (25-50)% chance for an additional Projectile when Forking "of the Hunt" Suffix45ForkingProjectiles
Projectiles have (51-100)% chance for an additional Projectile when Forking "of the Hunt" Suffix75ForkingProjectiles
(6-12)% increased Critical Spell Damage Bonus Unique1FormCritMultiplier
NearbyAlliesHaveFortifyUnique__1__ Unique1Fortify
Nearby Allies have +10 Fortification Unique1Fortify
+3 to maximum Fortification "of the Essence" Suffix63FortifyEffect
With a Murderous Eye Jewel Socketed, Melee Hits have 25% chance to Fortify Unique1FortifyOnHitWithMeleeAbyssJewel
Melee Hits which Stun Fortify Unique1FortifyOnMeleeStun
(60-80)% increased Freeze Buildup against Ignited enemies Unique1FreezeDamageIncrease
(200-300)% increased Freeze Buildup Unique1FreezeDamageIncrease
(20-30)% increased Freeze Buildup Corrupted1FreezeDamageIncrease
30% increased Freeze Buildup Unique1FreezeDamageIncrease
(40-50)% increased Freeze Buildup Unique1FreezeDamageIncrease
(30-50)% increased Freeze Buildup Unique1FreezeDamageIncrease
(20-30)% increased Freeze Buildup Unique1FreezeDamageIncrease
Gain Cold Thorns Damage equal to (10-18)% of your maximum Mana Unique1FreezeDamageIncrease
(50-75)% increased Freeze Buildup Unique1FreezeDamageIncrease
(31-40)% increased Freeze Buildup "of Freezing" Suffix15FreezeDamageIncrease
(41-50)% increased Freeze Buildup "of Bleakness" Suffix30FreezeDamageIncrease
(51-60)% increased Freeze Buildup "of the Glacier" Suffix45FreezeDamageIncrease
(61-70)% increased Freeze Buildup "of the Hyperboreal" Suffix60FreezeDamageIncrease
(71-80)% increased Freeze Buildup "of the Arctic" Suffix75FreezeDamageIncrease
(10-20)% increased Freeze Duration on Enemies Unique1FreezeDuration
(20-30)% increased Freeze Duration on Enemies Unique1FreezeDuration
(20-30)% increased Freeze Threshold Corrupted1FreezeThreshold
(50-75)% increased Freeze Threshold Unique1FreezeThreshold
40% reduced Frenzy Charge Duration Unique1FrenzyChargeDuration
20% reduced Frenzy Charge Duration Unique1FrenzyChargeDuration
(20-40)% increased Frenzy Charge Duration Unique1FrenzyChargeDuration
Gain a Frenzy Charge on Critical Hit Unique1FrenzyChargeOnCriticalHit
10% chance to gain a Frenzy Charge on Hit Unique1FrenzyChargeOnHitChance
Gain a Frenzy Charge on Hit while Bleeding Unique1FrenzyChargeOnHitWhileBleeding
Gain a Frenzy Charge if an Attack Ignites an Enemy Unique1FrenzyChargeOnIgnite