|
15% chance to gain a Power Charge on kill
|
ユニーク | 1 | PowerChargeOnKillChance |
|
10% chance to gain a Power Charge on kill
|
ユニーク | 1 | PowerChargeOnKillChance |
|
(25-35)% chance to gain a Power Charge on kill
|
ユニーク | 1 | PowerChargeOnKillChance |
|
30% chance to gain a Power Charge on kill
|
ユニーク | 1 | PowerChargeOnKillChance |
|
10% chance to gain a Power Charge on kill
|
ユニーク | 1 | PowerChargeOnKillChance |
|
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
|
ユニーク | 1 | PowerChargeOnKnockback |
|
Gain a Power Charge after Spending a total of 200 Mana
|
ユニーク | 1 | PowerChargeOnManaSpent |
|
30% chance to gain a Power Charge when you Stun with Melee Damage
|
ユニーク | 1 | PowerChargeOnMeleeStun |
|
(10-30)% chance to gain a Power Charge when you Stun
|
サフィックス | 1 | PowerChargeOnStun |
|
30% chance to gain a Power Charge when you Stun
|
ユニーク | 1 | PowerChargeOnStun |
|
25% chance to gain a Power Charge when you Throw a Trap
|
ユニーク | 1 | PowerChargeOnTrapThrow |
|
(10-15)% chance to gain a Power, Frenzy, or Endurance Charge on kill
|
ユニーク | 1 | PowerFrenzyOrEnduranceChargeOnKill |
|
(15-30)% chance to gain a Power, Frenzy, or Endurance Charge on kill
|
ユニーク | 1 | PowerFrenzyOrEnduranceChargeOnKill |
|
16% chance to gain a Power, Frenzy, or Endurance Charge on kill
|
サフィックス | 63 | PowerFrenzyOrEnduranceChargeOnKill |
|
存在下の効果範囲が(46-55)%増加する
|
サフィックス | 1 | PresenceRadius |
|
存在下の効果範囲が(15-25)%増加する
|
ユニーク | 1 | PresenceRadius |
|
50% reduced Presence Area of Effect
|
ユニーク | 1 | PresenceRadius |
|
50% reduced Presence Area of Effect
|
ユニーク | 1 | PresenceRadius |
|
存在下の効果範囲が(30-60)%増加する
|
ユニーク | 1 | PresenceRadius |
|
(40-30)% reduced Presence Area of Effect
|
ユニーク | 1 | PresenceRadius |
|
存在下の効果範囲が(60-80)%増加する
|
ユニーク | 1 | PresenceRadius |
|
(40-20)% reduced Presence Area of Effect
|
ユニーク | 1 | PresenceRadius |
|
Presence Radius is doubled
|
ユニーク | 1 | PresenceRadius |
|
Every second, inflicts Critical Weakness on enemies in your Presence for (15-20) seconds
|
ユニーク | 1 | PresenceRadius |
|
Enemies in your Presence are Blinded
|
ユニーク | 1 | PresenceRadius |
|
(30-20)% reduced Presence Area of Effect
|
ユニーク | 1 | PresenceRadius |
|
100% reduced Presence Area of Effect
|
ユニーク | 1 | PresenceRadius |
|
存在下の効果範囲が(15-30)%増加する
|
ユニーク | 1 | PresenceRadius |
|
存在下の効果範囲が(25-50)%増加する
|
ユニーク | 1 | PresenceRadius |
|
存在下の効果範囲が(30-60)%増加する
|
ユニーク | 1 | PresenceRadius |
|
存在下の効果範囲が(35-50)%増加する
|
サフィックス | 25 | PresenceRadius |
|
スピリットが(8-12)%増加する
存在下の効果範囲が(50-60)%増加する
|
サフィックス | 65 | PresenceRadius |
|
Primordial
|
ユニーク | 1 | PrimordialJewelCount |
|
Projectile Attack Skills have (40-60)% increased Critical Hit Chance
|
ユニーク | 1 | ProjectileAttackCriticalStrikeChance |
|
(14-18)% increased Projectile Attack Damage
|
ユニーク | 1 | ProjectileAttackDamage |
|
Projectiles have (25-44)% chance to Fork
|
サフィックス | 1 | ProjectileChanceToFork |
|
Projectiles have (45-65)% chance to Fork
|
サフィックス | 1 | ProjectileChanceToFork |
|
Projectiles deal (42-64)% increased Damage with Hits for each time they have Pierced
|
ユニーク | 1 | ProjectileDamage |
|
40% reduced Projectile Damage
|
ユニーク | 1 | ProjectileDamage |
|
投射物ダメージが(11-20)%増加する
|
プレフィックス | 45 | ProjectileDamage |
|
投射物ダメージが(21-30)%増加する
|
プレフィックス | 65 | ProjectileDamage |
|
投射物ダメージが(31-40)%増加する
|
プレフィックス | 75 | ProjectileDamage |
|
(30-60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
|
ユニーク | 1 | ProjectileDamageIfMeleeHitRecently |
|
(1-2)% increased Projectile Damage per Power Charge
|
プレフィックス | 1 | ProjectileDamagePerPowerCharge |
|
(3-4)% increased Projectile Damage per Power Charge
|
プレフィックス | 1 | ProjectileDamagePerPowerCharge |
|
(5-6)% increased Projectile Damage per Power Charge
|
プレフィックス | 1 | ProjectileDamagePerPowerCharge |
|
5% increased Projectile Damage per Power Charge
|
ユニーク | 1 | ProjectileDamagePerPowerCharge |
|
20% reduced Damage taken from Projectile Hits
|
ユニーク | 1 | ProjectileDamageTaken |
|
Projectiles have (15-20)% chance to Freeze
|
ユニーク | 1 | ProjectileFreezeChance |
|
ProjectileIgniteChanceUniqueDagger6
|
ユニーク | 1 | ProjectileIgniteChance |