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30% increased Chill Duration on Enemies
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傳奇 | 1 | IncreasedChillDuration |
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25% increased Chill Duration on Enemies
|
傳奇 | 1 | IncreasedChillDuration |
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25% increased Chill Duration on Enemies
|
傳奇 | 1 | IncreasedChillDuration |
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150% increased Chill Duration on Enemies
|
傳奇 | 1 | IncreasedChillDuration |
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(35-50)% increased Chill Duration on Enemies
|
傳奇 | 1 | IncreasedChillDuration |
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(30-40)% increased Chill Duration on Enemies
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傳奇 | 13 | IncreasedChillDuration |
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100% increased Claw Physical Damage when on Low Life
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傳奇 | 1 | IncreasedClawDamageOnLowLife |
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200% increased Damage with Claws while on Low Life
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傳奇 | 1 | IncreasedClawDamageOnLowLife |
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(20-30)% increased Cold Damage if you have used a Fire Skill Recently
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傳奇 | 1 | IncreasedColdDamageIfUsedFireSkillRecently |
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1% increased Cold Damage per 1% Chance to Block Attack Damage
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傳奇 | 74 | IncreasedColdDamagePerBlockChance |
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(15-20)% increased Cold Damage per Frenzy Charge
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傳奇 | 1 | IncreasedColdDamagePerFrenzyCharge |
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(15-20)% increased Cold Damage per Frenzy Charge
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傳奇 | 1 | IncreasedColdDamagePerFrenzyCharge |
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(100-200)% increased Cold Damage while your Off Hand is empty
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傳奇 | 1 | IncreasedColdDamageWhileOffhandIsEmpty |
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25% increased Movement Skill Mana Cost
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傳奇 | 1 | IncreasedCostOfMovementSkills |
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60% increased Damage if you've Frozen an Enemy Recently
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傳奇 | 44 | IncreasedDamageIfFrozenRecently |
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(20-50)% increased Damage if you have Shocked an Enemy Recently
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傳奇 | 1 | IncreasedDamageIfShockedRecently |
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IncreasedDamageOverTimeDuringFlaskEffectUnique__1
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傳奇 | 1 | IncreasedDamageOverTimeDuringFlaskEffect |
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(10-15)% increased Damage per Curse on you
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傳奇 | 1 | IncreasedDamagePerCurseOnSelf |
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4% increased Melee Damage per Endurance Charge
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傳奇 | 1 | IncreasedDamagePerEnduranceCharge |
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1% increased Damage per 5 of your lowest Attribute
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傳奇 | 85 | IncreasedDamagePerLowestAttribute |
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(25-40)% increased Damage with Hits against Ignited Enemies
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傳奇 | 1 | IncreasedDamageToIgnitedTargets |
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(15-25)% increased Damage while Leeching
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傳奇 | 1 | IncreasedDamageWhileLeechingLife |
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(15-25)% increased Damage while Leeching
|
傳奇 | 1 | IncreasedDamageWhileLeechingLife |
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(25-50)% increased Damage while Leeching
|
傳奇 | 1 | IncreasedDamageWhileLeechingLife |
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(4-7)% increased Elemental Damage per Frenzy Charge
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傳奇 | 1 | IncreasedElementalDamagePerFrenzyCharge |
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+(50-100)最大能量護盾
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傳奇 | 1 | IncreasedEnergyShield |
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+(40-60)最大能量護盾
|
傳奇 | 1 | IncreasedEnergyShield |
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+(30-40)最大能量護盾
|
傳奇 | 1 | IncreasedEnergyShield |
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3% increased Energy Shield per Power Charge
|
傳奇 | 1 | IncreasedEnergyShield |
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+(-30-30)最大能量護盾
|
傳奇 | 1 | IncreasedEnergyShield |
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+(20-30)最大能量護盾
|
傳奇 | 18 | IncreasedEnergyShield |
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100% increased Evasion Rating if you have been Hit Recently
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傳奇 | 1 | IncreasedEvasionIfHitRecently |
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100% increased Evasion Rating if you have been Hit Recently
|
傳奇 | 1 | IncreasedEvasionIfHitRecently |
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+(75-125)閃避值
|
傳奇 | 1 | IncreasedEvasionRating |
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+(40-50)閃避值
|
傳奇 | 1 | IncreasedEvasionRating |
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+(100-150)閃避值
|
傳奇 | 1 | IncreasedEvasionRating |
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+100 to Evasion Rating
|
傳奇 | 1 | IncreasedEvasionRating |
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+(300-600)閃避值
|
傳奇 | 1 | IncreasedEvasionRating |
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Enemies have an Accuracy Penalty against you based on Distance
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傳奇 | 1 | IncreasedEvasionRating |
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50% increased Evasion Rating if you've Dodge Rolled Recently
|
傳奇 | 1 | IncreasedEvasionRating |
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Enemies have an Accuracy Penalty against you based on Distance
|
傳奇 | 1 | IncreasedEvasionRating |
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Maximum Chance to Evade is 50%
|
傳奇 | 1 | IncreasedEvasionRating |
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10% increased Evasion Rating per Frenzy Charge
|
傳奇 | 1 | IncreasedEvasionRating |
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8% increased Evasion Rating per Frenzy Charge
|
傳奇 | 1 | IncreasedEvasionRating |
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(15-35)% increased Evasion while Leeching
|
後綴 | 1 | IncreasedEvasionRatingWhileLeeching |
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100% increased Evasion Rating during Onslaught
|
傳奇 | 1 | IncreasedEvasionWithOnslaught |
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(20-30)% increased Fire Damage if you have used a Cold Skill Recently
|
傳奇 | 1 | IncreasedFireDamageIfUsedColdSkillRecently |
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(50-100)% increased Charges gained by Other Flasks during Effect
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傳奇 | 1 | IncreasedFlaskChargesForOtherFlasksDuringEffect |
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2% increased Intelligence for each Unique Item Equipped
|
傳奇 | 1 | IncreasedIntelligencePerUnique |
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60% increased Intelligence Requirement
|
傳奇 | 1 | IncreasedIntelligenceRequirements |