詞綴

物品、藥劑與褻瀆詞綴一覽,可依生成類型、領域與標籤篩選。權重只代表相對出現頻率,本站不換算為機率。

共 8,747 筆 · 資料匯入:2026-10-15 06:03 · 遊戲版本:0.5.5e

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說明 生成類型需求等級詞綴群組
LifeAndManaLeechImplicitMarakethClaw1 傳奇1LifeAndManaLeech
Grants 6 Life and Mana per Enemy Hit 傳奇1LifeAndManaOnHit
Grants 10 Life and Mana per Enemy Hit 傳奇1LifeAndManaOnHit
Grants 14 Life and Mana per Enemy Hit 傳奇1LifeAndManaOnHit
Grants 6 Mana per Enemy Hit Grants 15 Life per Enemy Hit 傳奇1LifeAndManaOnHit
Grants 10 Mana per Enemy Hit Grants 28 Life per Enemy Hit 傳奇1LifeAndManaOnHit
Grants 14 Mana per Enemy Hit Grants 38 Life per Enemy Hit 傳奇1LifeAndManaOnHit
(2-3)%技能魔力消耗轉換為生命消耗 傳奇1LifeCost
Skill Mana Costs Converted to Life Costs 傳奇1LifeCost
10%技能魔力消耗轉換為生命消耗 傳奇1LifeCost
Non-Channelling Spells cost an additional 6% of your maximum Life 傳奇1LifeCost
Skills Gain 100% of Mana Cost as Extra Life Cost 傳奇1LifeCostAsManaCost
Skills Gain 10% of Mana Cost as Extra Life Cost 傳奇1LifeCostAsManaCost
增加(8-15)%生命消耗效用 傳奇1LifeCostEfficiency
增加(10-25)%生命消耗效用 傳奇1LifeCostEfficiency
增加(10-20)%生命消耗效用 傳奇1LifeCostEfficiency
(15-25)% Life Recovery from Flasks also applies to Runic Ward 傳奇1LifeFlaskAppliesToRunicWard
每個被擊殺的敵人,獲得(20-25)生命 腐化1LifeGainedFromEnemyDeath
每個被擊殺的敵人,獲得(34-43)生命 傳奇1LifeGainedFromEnemyDeath
每個被擊殺的敵人,獲得3生命 傳奇1LifeGainedFromEnemyDeath
每個被擊殺的敵人,獲得10生命 傳奇1LifeGainedFromEnemyDeath
每個被擊殺的敵人,獲得(7-10)生命 傳奇1LifeGainedFromEnemyDeath
每個被擊殺的敵人,獲得(20-30)生命 傳奇1LifeGainedFromEnemyDeath
每個被擊殺的敵人,獲得(20-30)生命 傳奇1LifeGainedFromEnemyDeath
每個被擊殺的敵人,獲得(10-20)生命 傳奇1LifeGainedFromEnemyDeath
每個被擊殺的敵人,獲得(10-15)生命 傳奇1LifeGainedFromEnemyDeath
每個被擊殺的敵人,獲得30生命 傳奇1LifeGainedFromEnemyDeath
每個被擊殺的敵人,獲得(5-10)生命 傳奇1LifeGainedFromEnemyDeath
Lose 10 Life per enemy killed 傳奇1LifeGainedFromEnemyDeath
每個被擊殺的敵人,獲得(30-50)生命 傳奇1LifeGainedFromEnemyDeath
每個被擊殺的敵人,獲得(40-55)生命 傳奇1LifeGainedFromEnemyDeath
20 Life gained on Kill per Frenzy Charge 傳奇1LifeGainedOnEnemyDeathPerFrenzyCharge
Gain 1 Life on Kill per Level 傳奇1LifeGainedOnEnemyDeathPerLevel
Gain 10 Life per Ignited Enemy Killed 傳奇1LifeGainedOnKillingIgnitedEnemies
Gain (200-300) Life per Ignited Enemy Killed 傳奇1LifeGainedOnKillingIgnitedEnemies
Gain (15-20) Life per Enemy Hit with Spells 傳奇1LifeGainedOnSpellHit
Gain 3 Life per Enemy Hit with Spells 傳奇1LifeGainedOnSpellHit
Gain 4 Life per Enemy Hit with Spells 傳奇1LifeGainedOnSpellHit
Lose (15-10) Life per Enemy Hit with Spells 傳奇1LifeGainedOnSpellHit
Recover 5% of maximum Life for each Endurance Charge consumed 傳奇1LifeGainOnEnduranceChargeConsumption
Gain 100 Life when you lose an Endurance Charge 傳奇1LifeGainOnEnduranceChargeConsumption
Gain (16-24) Life per Enemy Hit with Attacks if you have dealt a Critical Hit Recently 前綴1LifeGainPerTarget
Gain (4-6) Life per Enemy Hit with Attacks if you have dealt a Critical Hit Recently 後綴1LifeGainPerTarget
Gain (7-9) Life per Enemy Hit with Attacks if you have dealt a Critical Hit Recently 後綴1LifeGainPerTarget
Gain (10-12) Life per Enemy Hit with Attacks if you have dealt a Critical Hit Recently 後綴1LifeGainPerTarget
Gain (13-15) Life per Enemy Hit with Attacks if you have dealt a Critical Hit Recently 後綴1LifeGainPerTarget
Gain (1-10) Life per Cursed Enemy Hit with Attacks 後綴1LifeGainPerTarget
每擊中一名敵人,獲得8生命 傳奇1LifeGainPerTarget
攻擊每擊中一名敵人,獲得25生命 傳奇1LifeGainPerTarget
攻擊每擊中一名敵人,獲得5生命 傳奇1LifeGainPerTarget