|
獲得等同於傷害(0-25)%的額外混沌傷害
|
傳奇 | 1 | PhysicalDamageAddedAsChaos |
|
獲得等同於傷害(30-40)%的額外混沌傷害
|
傳奇 | 1 | PhysicalDamageAddedAsChaos |
|
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
|
傳奇 | 1 | PhysicalDamageAddedAsChaos |
|
Gain (6-15)% of Fire damage as Extra Physical damage
|
傳奇 | 1 | PhysicalDamageAsPortionOfDamage |
|
Gain (6-15)% of Cold damage as Extra Physical damage
|
傳奇 | 1 | PhysicalDamageAsPortionOfDamage |
|
Gain (6-15)% of Lightning damage as Extra Physical damage
|
傳奇 | 1 | PhysicalDamageAsPortionOfDamage |
|
(10-30)% chance to Avoid Physical Damage from Hits
|
傳奇 | 1 | PhysicalDamageAvoidance |
|
Physical Damage from Hits also Contributes to Chill Magnitude
|
傳奇 | 1 | PhysicalDamageCanChill |
|
Physical Damage from Hits also Contributes to Chill Magnitude
|
傳奇 | 1 | PhysicalDamageCanChill |
|
Physical damage from Hits Contributes to Flammability and
Ignite Magnitudes, Freeze Buildup, and Shock Chance
|
傳奇 | 1 | PhysicalDamageCanFreezeShockIgnite |
|
Physical Damage from Hits also Contributes to Shock Chance
|
傳奇 | 1 | PhysicalDamageCanShock |
|
Physical damage from Hits Contributes to Chill Magnitude and Freeze Buildup
|
傳奇 | 1 | PhysicalDamageContributesToChillAndFreeze |
|
25% of Physical Damage Converted to Chaos Damage
|
傳奇 | 1 | PhysicalDamageConvertedToChaos |
|
50% of Physical Damage Converted to Chaos Damage
|
傳奇 | 1 | PhysicalDamageConvertedToChaos |
|
25% of Physical Damage Converted to Chaos Damage
|
傳奇 | 1 | PhysicalDamageConvertToChaos |
|
(10-20)% of Physical Damage Converted to Chaos Damage
|
傳奇 | 1 | PhysicalDamageConvertToChaos |
|
30% of Physical Damage Converted to Chaos Damage
|
傳奇 | 1 | PhysicalDamageConvertToChaos |
|
25% of Physical Damage Converted to Chaos Damage
|
傳奇 | 1 | PhysicalDamageConvertToChaos |
|
1% of Physical Damage Converted to Chaos Damage per Level
|
傳奇 | 1 | PhysicalDamageConvertToChaos |
|
-(50-40) Physical Damage taken from Hits by Animals
|
傳奇 | 1 | PhysicalDamageFromBeasts |
|
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
|
傳奇 | 1 | PhysicalDamageImmunityOnRampage |
|
(7-10)% more Melee Physical Damage during effect
|
傳奇 | 1 | PhysicalDamageOnFlaskUse |
|
Take (25-100)% of Mana Costs you pay for Skills as Physical Damage
|
傳奇 | 1 | PhysicalDamageOnSkillUse |
|
(30-20)% reduced Physical Damage taken over time
|
傳奇 | 1 | PhysicalDamageOverTimeTaken |
|
(10-20)% increased Global Physical Damage
|
傳奇 | 1 | PhysicalDamagePercent |
|
(-30-30)% increased Global Physical Damage
|
傳奇 | 1 | PhysicalDamagePercent |
|
承受25%的擊中物理傷害視為混沌傷害
|
傳奇 | 1 | PhysicalDamagePercentTakesAsChaosDamage |
|
Physical Damage is Pinning
|
傳奇 | 1 | PhysicalDamagePin |
|
10% additional Physical Damage Reduction while stationary
|
傳奇 | 1 | PhysicalDamageReductionWhileNotMoving |
|
(40-50)% increased Physical Damage taken
|
傳奇 | 1 | PhysicalDamageTaken |
|
(40-50)% increased Physical Damage taken
|
傳奇 | 1 | PhysicalDamageTaken |
|
10% increased Physical Damage taken
|
傳奇 | 1 | PhysicalDamageTaken |
|
20% increased Physical Damage taken
|
傳奇 | 1 | PhysicalDamageTaken |
|
承受(3-6)%的擊中物理傷害視為混沌傷害
|
傳奇 | 1 | PhysicalDamageTakenAsChaos |
|
承受(10-15)%的擊中物理傷害視為混沌傷害
|
前綴 | 72 | PhysicalDamageTakenAsChaos |
|
10% of Physical Damage from Hits taken as Fire Damage
|
前綴 | 1 | PhysicalDamageTakenAsElement |
|
(30-50)% of Physical damage from Hits taken as Lightning damage
|
傳奇 | 1 | PhysicalDamageTakenAsElement |
|
20% of Physical Damage from Hits taken as Fire Damage
|
傳奇 | 1 | PhysicalDamageTakenAsElement |
|
8% of Physical Damage from Hits taken as Fire Damage
|
傳奇 | 1 | PhysicalDamageTakenAsElement |
|
50% of Physical damage from Hits taken as Lightning damage
|
傳奇 | 1 | PhysicalDamageTakenAsElement |
|
20% of Physical Damage from Hits taken as Cold Damage
|
傳奇 | 1 | PhysicalDamageTakenAsElement |
|
(3-6)% of Physical Damage from Hits taken as Fire Damage
|
傳奇 | 1 | PhysicalDamageTakenAsElement |
|
(3-6)% of Physical Damage from Hits taken as Cold Damage
|
傳奇 | 1 | PhysicalDamageTakenAsElement |
|
(3-6)% of Physical damage from Hits taken as Lightning damage
|
傳奇 | 1 | PhysicalDamageTakenAsElement |
|
15% of Physical Damage from Hits taken as Cold Damage
|
前綴 | 63 | PhysicalDamageTakenAsElement |
|
(3-6)% of Physical Damage from Hits taken as Damage of a Random Element
|
傳奇 | 1 | PhysicalDamageTakenAsRandomElement |
|
250% of Melee Physical Damage taken reflected to Attacker
|
傳奇 | 1 | PhysicalDamageTakenPercentToReflect |
|
1000% of Melee Physical Damage taken reflected to Attacker
|
傳奇 | 1 | PhysicalDamageTakenPercentToReflect |
|
PhysicalDamageToAttacksPerSiphoningChargeUnique__1
|
傳奇 | 1 | PhysicalDamageToAttacksPerSiphoningCharge |
|
100% increased Global Physical Damage while Frozen
|
傳奇 | 1 | PhysicalDamageWhileFrozen |