|
ChanceToBlockSpellsPerPowerChargeUnique__1
|
傳奇 | 1 | ChanceToBlockSpellsPerPowerCharge |
|
ChanceToBlockSpellsPerPowerChargeUnique__2_
|
傳奇 | 1 | ChanceToBlockSpellsPerPowerCharge |
|
50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
|
傳奇 | 1 | ChanceToCastOnManaSpent |
|
(30-40)% chance to Chill Attackers for 4 seconds on Block
|
傳奇 | 1 | ChanceToChillAttackersOnBlock |
|
Chill Attackers for 4 seconds on Block
|
傳奇 | 1 | ChanceToChillAttackersOnBlock |
|
ChargeBonusDodgeChancePerEnduranceCharge
|
傳奇 | 1 | ChanceToDodge |
|
ChargeBonusDodgeChancePerPowerCharge
|
傳奇 | 1 | ChanceToDodge |
|
30% increased Evasion Rating while Phasing
|
傳奇 | 1 | ChanceToDodgeAttacksWhilePhasing |
|
ChanceToDodgePerFrenzyChargeUniqueBootsStrDex2
|
傳奇 | 1 | ChanceToDodgePerFrenzyCharge |
|
ChargeBonusDodgeChancePerFrenzyCharge
|
傳奇 | 1 | ChanceToDodgePerFrenzyCharge |
|
ChanceToDodgeWhileOffhandIsEmpty
|
傳奇 | 1 | ChanceToDodgeWhileOffhandIsEmpty |
|
Freezes Enemies that are on Full Life
|
傳奇 | 1 | ChanceToFreeze |
|
Chaos Damage from Hits also Contributes to Freeze Buildup
|
傳奇 | 1 | ChanceToFreeze |
|
8% chance to Freeze
|
傳奇 | 1 | ChanceToFreeze |
|
(7-10)% chance to Freeze
|
傳奇 | 1 | ChanceToFreeze |
|
10% chance to Freeze
|
傳奇 | 1 | ChanceToFreeze |
|
5% chance to Freeze
|
傳奇 | 1 | ChanceToFreeze |
|
10% chance to Freeze
|
傳奇 | 1 | ChanceToFreeze |
|
10% chance to Freeze
|
傳奇 | 1 | ChanceToFreeze |
|
20% chance to Freeze
|
傳奇 | 1 | ChanceToFreeze |
|
10% chance when you gain a Power Charge to gain an additional Power Charge
|
傳奇 | 1 | ChanceToGainAdditionalPowerCharge |
|
50% chance to gain an additional random Charge when you gain a Charge
|
傳奇 | 1 | ChanceToGainAdditionalRandomCharge |
|
20% chance to gain a Frenzy Charge on killing a Frozen enemy
|
傳奇 | 1 | ChanceToGainFrenzyChargeOnKillingFrozenEnemy |
|
15% chance to gain a Frenzy Charge when you Stun an Enemy
|
傳奇 | 38 | ChanceToGainFrenzyChargeOnStun |
|
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
|
傳奇 | 1 | ChanceToGainMaximumEnduranceCharges |
|
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
|
傳奇 | 1 | ChanceToGainMaximumFrenzyCharges |
|
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
|
傳奇 | 1 | ChanceToGainMaximumPowerCharges |
|
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
|
傳奇 | 1 | ChanceToGainMaximumPowerCharges |
|
當你的植物過度生長時有(25-50)%機率獲得自然統治者
|
後綴 | 65 | ChanceToGainNaturesArchon |
|
ChanceToIgniteUniqueBodyInt2
|
傳奇 | 1 | ChanceToIgnite |
|
ChanceToIgniteUniqueTwoHandSword6
|
傳奇 | 1 | ChanceToIgnite |
|
ChanceToIgniteUniqueDescentOneHandMace1
|
傳奇 | 1 | ChanceToIgnite |
|
ChanceToIgniteUniqueBootsStrInt3
|
傳奇 | 1 | ChanceToIgnite |
|
ChanceToIgniteUniqueRing38
|
傳奇 | 1 | ChanceToIgnite |
|
ChanceToIgniteUnique__1
|
傳奇 | 1 | ChanceToIgnite |
|
ChanceToIgniteUnique__2
|
傳奇 | 1 | ChanceToIgnite |
|
ChanceToIgniteUnique__3
|
傳奇 | 1 | ChanceToIgnite |
|
ChanceToIgniteUnique__4
|
傳奇 | 1 | ChanceToIgnite |
|
ChanceToIgniteUnique__5
|
傳奇 | 1 | ChanceToIgnite |
|
ChanceToIgniteUnique__6
|
傳奇 | 1 | ChanceToIgnite |
|
ChanceToIgniteUniqueOneHandSword4
|
傳奇 | 1 | ChanceToIgnite |
|
IncreasedChanceToIgniteUniqueRing24
|
傳奇 | 1 | ChanceToIgnite |
|
IncreasedChanceToIgniteUniqueRing31
|
傳奇 | 1 | ChanceToIgnite |
|
25% chance to Intimidate Enemies for 4 seconds on Hit
|
傳奇 | 1 | ChanceToIntimidateOnHit |
|
Intimidate Enemies for 4 seconds on Hit
|
傳奇 | 1 | ChanceToIntimidateOnHit |
|
25% chance to Intimidate Enemies for 4 seconds on Hit
|
傳奇 | 1 | ChanceToIntimidateOnHit |
|
Skills have (5-10)% chance to not remove Elemental Infusions but still count as consuming them
|
傳奇 | 1 | ChanceToNotConsumeInfusion |
|
有(30-50)%機率穿透一個敵人
|
傳奇 | 1 | ChanceToPierce |
|
有(20-30)%機率穿透一個敵人
|
腐化 | 1 | ChanceToPierce |
|
有(20-30)%機率穿透一個敵人
|
傳奇 | 1 | ChanceToPierce |