Modifiers

Item, flask and desecrated modifiers, filterable by generation type, domain and tag. Weights are relative frequencies; this site does not convert them to probabilities.

8,747 entries · Data imported: 2026-10-15 06:03 · Game version: 0.5.5e

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Description Generation typeRequired levelModifier group
Life Leech from Hits with this Weapon is instant Unique1LocalLifeLeechIsInstant
Maim on Critical Hit Unique1LocalMaimOnHit
(15-25)% chance to Maim on Hit Unique1LocalMaimOnHit
(10-15)% chance to Maim on Hit Corrupted1LocalMaimOnHit
(15-20)% chance to Maim on Hit Unique1LocalMaimOnHit
Attacks with this Weapon Maim on hit Unique1LocalMaimOnHit
25% chance to Maim on Hit Unique1LocalMaimOnHit
(25-50)% chance to Maim on Hit Unique1LocalMaimOnHit
+20% to Maximum Quality "Breachlord's" Prefix1LocalMaximumQuality
+20% to Maximum Quality Unique50LocalMaximumQuality
+25% to Maximum Quality Unique50LocalMaximumQuality
Implicit Modifier magnitudes are tripled Unique1LocalModifiesImplicitMods
Implicit Modifier magnitudes are doubled Unique65LocalModifiesImplicitMods
UniqueLocalNoEnergyShield1 Unique1LocalNoEnergyShield
Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element Unique1LocalPhysicalDamageAddedAsEachElement
Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element Unique1LocalPhysicalDamageAddedAsEachElement
Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element Unique50LocalPhysicalDamageAddedAsEachElement
Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element Unique50LocalPhysicalDamageAddedAsEachElement
(40-49)% increased Physical Damage "Heavy" Prefix1LocalPhysicalDamagePercent
(15-25)% increased Physical Damage Corrupted1LocalPhysicalDamagePercent
(300-400)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(60-80)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(40-60)% increased Physical Damage Unique1LocalPhysicalDamagePercent
No Physical Damage Unique1LocalPhysicalDamagePercent
No Physical Damage Unique1LocalPhysicalDamagePercent
No Physical Damage Unique1LocalPhysicalDamagePercent
No Physical Damage Unique1LocalPhysicalDamagePercent
(200-300)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(100-150)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(120-160)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(80-120)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(80-120)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(80-120)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(40-60)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(100-150)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(300-350)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(80-120)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(250-350)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(150-200)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(120-150)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(150-240)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(600-700)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(70-100)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(90-120)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(250-300)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(100-120)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(150-250)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(80-100)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(60-90)% increased Physical Damage Unique1LocalPhysicalDamagePercent
(300-400)% increased Physical Damage Unique1LocalPhysicalDamagePercent