Modifiers

Item, flask and desecrated modifiers, filterable by generation type, domain and tag. Weights are relative frequencies; this site does not convert them to probabilities.

8,747 entries · Data imported: 2026-10-15 06:03 · Game version: 0.5.5e

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Description Generation typeRequired levelModifier group
1% of Physical Damage Converted to Chaos Damage per Level Unique1PhysicalDamageConvertToChaos
-(50-40) Physical Damage taken from Hits by Animals Unique1PhysicalDamageFromBeasts
Gain Immunity to Physical Damage for 1.5 seconds on Rampage Unique1PhysicalDamageImmunityOnRampage
(7-10)% more Melee Physical Damage during effect Unique1PhysicalDamageOnFlaskUse
Take (25-100)% of Mana Costs you pay for Skills as Physical Damage Unique1PhysicalDamageOnSkillUse
(30-20)% reduced Physical Damage taken over time Unique1PhysicalDamageOverTimeTaken
(-30-30)% increased Global Physical Damage Unique1PhysicalDamagePercent
(10-20)% increased Global Physical Damage Unique1PhysicalDamagePercent
25% of Physical Damage from Hits taken as Chaos Damage Unique1PhysicalDamagePercentTakesAsChaosDamage
Physical Damage is Pinning Unique1PhysicalDamagePin
10% additional Physical Damage Reduction while stationary Unique1PhysicalDamageReductionWhileNotMoving
(40-50)% increased Physical Damage taken Unique1PhysicalDamageTaken
(40-50)% increased Physical Damage taken Unique1PhysicalDamageTaken
10% increased Physical Damage taken Unique1PhysicalDamageTaken
20% increased Physical Damage taken Unique1PhysicalDamageTaken
(3-6)% of Physical Damage from Hits taken as Chaos Damage Unique1PhysicalDamageTakenAsChaos
(10-15)% of Physical Damage from Hits taken as Chaos Damage "Essences" Prefix72PhysicalDamageTakenAsChaos
(3-6)% of Physical Damage from Hits taken as Fire Damage Unique1PhysicalDamageTakenAsElement
(3-6)% of Physical Damage from Hits taken as Cold Damage Unique1PhysicalDamageTakenAsElement
(3-6)% of Physical damage from Hits taken as Lightning damage Unique1PhysicalDamageTakenAsElement
50% of Physical damage from Hits taken as Lightning damage Unique1PhysicalDamageTakenAsElement
(30-50)% of Physical damage from Hits taken as Lightning damage Unique1PhysicalDamageTakenAsElement
20% of Physical Damage from Hits taken as Fire Damage Unique1PhysicalDamageTakenAsElement
8% of Physical Damage from Hits taken as Fire Damage Unique1PhysicalDamageTakenAsElement
10% of Physical Damage from Hits taken as Fire Damage "Redblade" Prefix1PhysicalDamageTakenAsElement
20% of Physical Damage from Hits taken as Cold Damage Unique1PhysicalDamageTakenAsElement
15% of Physical Damage from Hits taken as Cold Damage "Essences" Prefix63PhysicalDamageTakenAsElement
(30-40)% of Physical Damage taken as Lightning while your Shield is raised You take (8-15)% of damage from Blocked Hits with a raised Shield "of Ulaman" Suffix65PhysicalDamageTakenAsLightningWhileActiveBlocking
(3-6)% of Physical Damage from Hits taken as Damage of a Random Element Unique1PhysicalDamageTakenAsRandomElement
250% of Melee Physical Damage taken reflected to Attacker Unique1PhysicalDamageTakenPercentToReflect
1000% of Melee Physical Damage taken reflected to Attacker Unique1PhysicalDamageTakenPercentToReflect
PhysicalDamageToAttacksPerSiphoningChargeUnique__1 Unique1PhysicalDamageToAttacksPerSiphoningCharge
100% increased Global Physical Damage while Frozen Unique1PhysicalDamageWhileFrozen
25% increased Global Physical Damage with Weapons per Red Socket Unique1PhysicalDamgePerRedSocket
(10-15)% increased Explicit Physical Modifier magnitudes "of Destruction" Suffix65PhysicalModifierEffect
Projectiles Pierce an additional Target "of the Hunt" Prefix1Pierce
Projectiles Pierce 2 additional Targets "of the Hunt" Suffix1Pierce
Pin Enemies which are Primed for Pinning Unique1PinBuildup
Emits a golden glow Unique1PlayerLightAlternateColour
Chance to inflict Bleeding is calculated from your base chance to Poison instead "of Ulaman" Suffix1PoisonChanceAppliesToBleed
(5-10)% chance to Poison on Hit Unique1PoisonChanceIncrease
(20-30)% chance to Poison on Hit Unique1PoisonChanceIncrease
(20-30)% chance to Poison on Hit Unique1PoisonChanceIncrease
(10-20)% chance to Poison on Hit Unique1PoisonChanceIncrease
(20-30)% chance to Poison on Hit Unique1PoisonChanceIncrease
100% chance to Poison on Hit with Spell Damage Unique1PoisonChanceIncrease
(20-30)% increased chance to Poison "of Ulaman" Suffix65PoisonChanceIncrease
Poison Cursed Enemies on hit Unique1PoisonCursedEnemiesOnHit
Always Poison on Hit against Cursed Enemies Unique1PoisonCursedEnemiesOnHit
Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage Unique1PoisonDamage