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1% of Physical Damage Converted to Chaos Damage per Level
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Unique | 1 | PhysicalDamageConvertToChaos |
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-(50-40) Physical Damage taken from Hits by Animals
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Unique | 1 | PhysicalDamageFromBeasts |
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Gain Immunity to Physical Damage for 1.5 seconds on Rampage
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Unique | 1 | PhysicalDamageImmunityOnRampage |
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(7-10)% more Melee Physical Damage during effect
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Unique | 1 | PhysicalDamageOnFlaskUse |
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Take (25-100)% of Mana Costs you pay for Skills as Physical Damage
|
Unique | 1 | PhysicalDamageOnSkillUse |
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(30-20)% reduced Physical Damage taken over time
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Unique | 1 | PhysicalDamageOverTimeTaken |
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(-30-30)% increased Global Physical Damage
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Unique | 1 | PhysicalDamagePercent |
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(10-20)% increased Global Physical Damage
|
Unique | 1 | PhysicalDamagePercent |
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25% of Physical Damage from Hits taken as Chaos Damage
|
Unique | 1 | PhysicalDamagePercentTakesAsChaosDamage |
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Physical Damage is Pinning
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Unique | 1 | PhysicalDamagePin |
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10% additional Physical Damage Reduction while stationary
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Unique | 1 | PhysicalDamageReductionWhileNotMoving |
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(40-50)% increased Physical Damage taken
|
Unique | 1 | PhysicalDamageTaken |
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(40-50)% increased Physical Damage taken
|
Unique | 1 | PhysicalDamageTaken |
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10% increased Physical Damage taken
|
Unique | 1 | PhysicalDamageTaken |
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20% increased Physical Damage taken
|
Unique | 1 | PhysicalDamageTaken |
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(3-6)% of Physical Damage from Hits taken as Chaos Damage
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Unique | 1 | PhysicalDamageTakenAsChaos |
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(10-15)% of Physical Damage from Hits taken as Chaos Damage
"Essences" |
Prefix | 72 | PhysicalDamageTakenAsChaos |
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(3-6)% of Physical Damage from Hits taken as Fire Damage
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Unique | 1 | PhysicalDamageTakenAsElement |
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(3-6)% of Physical Damage from Hits taken as Cold Damage
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Unique | 1 | PhysicalDamageTakenAsElement |
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(3-6)% of Physical damage from Hits taken as Lightning damage
|
Unique | 1 | PhysicalDamageTakenAsElement |
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50% of Physical damage from Hits taken as Lightning damage
|
Unique | 1 | PhysicalDamageTakenAsElement |
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(30-50)% of Physical damage from Hits taken as Lightning damage
|
Unique | 1 | PhysicalDamageTakenAsElement |
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20% of Physical Damage from Hits taken as Fire Damage
|
Unique | 1 | PhysicalDamageTakenAsElement |
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8% of Physical Damage from Hits taken as Fire Damage
|
Unique | 1 | PhysicalDamageTakenAsElement |
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10% of Physical Damage from Hits taken as Fire Damage
"Redblade" |
Prefix | 1 | PhysicalDamageTakenAsElement |
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20% of Physical Damage from Hits taken as Cold Damage
|
Unique | 1 | PhysicalDamageTakenAsElement |
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15% of Physical Damage from Hits taken as Cold Damage
"Essences" |
Prefix | 63 | PhysicalDamageTakenAsElement |
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(30-40)% of Physical Damage taken as Lightning while your Shield is raised
You take (8-15)% of damage from Blocked Hits with a raised Shield
"of Ulaman" |
Suffix | 65 | PhysicalDamageTakenAsLightningWhileActiveBlocking |
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(3-6)% of Physical Damage from Hits taken as Damage of a Random Element
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Unique | 1 | PhysicalDamageTakenAsRandomElement |
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250% of Melee Physical Damage taken reflected to Attacker
|
Unique | 1 | PhysicalDamageTakenPercentToReflect |
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1000% of Melee Physical Damage taken reflected to Attacker
|
Unique | 1 | PhysicalDamageTakenPercentToReflect |
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PhysicalDamageToAttacksPerSiphoningChargeUnique__1
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Unique | 1 | PhysicalDamageToAttacksPerSiphoningCharge |
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100% increased Global Physical Damage while Frozen
|
Unique | 1 | PhysicalDamageWhileFrozen |
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25% increased Global Physical Damage with Weapons per Red Socket
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Unique | 1 | PhysicalDamgePerRedSocket |
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(10-15)% increased Explicit Physical Modifier magnitudes
"of Destruction" |
Suffix | 65 | PhysicalModifierEffect |
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Projectiles Pierce an additional Target
"of the Hunt" |
Prefix | 1 | Pierce |
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Projectiles Pierce 2 additional Targets
"of the Hunt" |
Suffix | 1 | Pierce |
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Pin Enemies which are Primed for Pinning
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Unique | 1 | PinBuildup |
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Emits a golden glow
|
Unique | 1 | PlayerLightAlternateColour |
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Chance to inflict Bleeding is calculated from your base chance to Poison instead
"of Ulaman" |
Suffix | 1 | PoisonChanceAppliesToBleed |
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(5-10)% chance to Poison on Hit
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Unique | 1 | PoisonChanceIncrease |
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(20-30)% chance to Poison on Hit
|
Unique | 1 | PoisonChanceIncrease |
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(20-30)% chance to Poison on Hit
|
Unique | 1 | PoisonChanceIncrease |
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(10-20)% chance to Poison on Hit
|
Unique | 1 | PoisonChanceIncrease |
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(20-30)% chance to Poison on Hit
|
Unique | 1 | PoisonChanceIncrease |
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100% chance to Poison on Hit with Spell Damage
|
Unique | 1 | PoisonChanceIncrease |
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(20-30)% increased chance to Poison
"of Ulaman" |
Suffix | 65 | PoisonChanceIncrease |
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Poison Cursed Enemies on hit
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Unique | 1 | PoisonCursedEnemiesOnHit |
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Always Poison on Hit against Cursed Enemies
|
Unique | 1 | PoisonCursedEnemiesOnHit |
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Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
|
Unique | 1 | PoisonDamage |