Modifiers

Item, flask and desecrated modifiers, filterable by generation type, domain and tag. Weights are relative frequencies; this site does not convert them to probabilities.

8,747 entries · Data imported: 2026-10-15 06:03 · Game version: 0.5.5e

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Description Generation typeRequired levelModifier group
40% chance to Daze on Hit Unique1DazeBuildup
(20-50)% chance to Daze on Hit Unique1DazeBuildup
Dazes on Hit Suffix1DazeBuildup
Dazes on Hit Unique1DazeBuildup
(10-20)% chance to Daze on Hit "of Amanamu" Suffix65DazeBuildup
Deal no Elemental Damage Unique1DealNoElementalDamage
Deal no Elemental Damage Unique1DealNoElementalDamage
Deal no Elemental Damage Unique1DealNoElementalDamage
Deal no Non-Elemental Damage Unique1DealNoNonElementalDamage
Deal no Non-Physical Damage Unique65DealNoNonPhysicalDamage
Deal no Physical Damage Unique65DealNoPhysicalDamage
Triggers Level 20 Death Walk when Equipped Unique1DeathWalk
Debuffs on you expire (4-8)% faster Unique1DebuffTime
Debuffs on you expire (15-20)% faster Unique1DebuffTime
Debuffs on you expire (80-100)% faster Unique1DebuffTime
Debuffs on you expire 100% faster Unique1DebuffTime
Debuffs on you expire (50-69)% faster "of Chronomancy" Suffix45DebuffTime
Debuffs on you expire (70-89)% faster "of Chronomancy" Suffix78DebuffTime
Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds "of the Essence" Suffix63DecayOnHit
Decimating Strike Unique1DecimatingStrike
(20-30)% increased Armour and Evasion Unique1DefencesPercent
(60-80)% increased Armour and Evasion Unique1DefencesPercent
(150-200)% increased Armour and Evasion Unique1DefencesPercent
(50-100)% increased Armour and Evasion Unique1DefencesPercent
(80-120)% increased Armour and Evasion Unique1DefencesPercent
(50-70)% increased Armour and Evasion Unique1DefencesPercent
(100-150)% increased Armour and Evasion Unique1DefencesPercent
(60-100)% increased Armour and Evasion Unique1DefencesPercent
(150-200)% increased Armour and Evasion Unique1DefencesPercent
(50-100)% increased Armour and Evasion Unique1DefencesPercent
(60-80)% increased Armour and Evasion Unique1DefencesPercent
(100-150)% increased Armour and Energy Shield Unique1DefencesPercent
(60-100)% increased Armour and Evasion Unique1DefencesPercent
(200-300)% increased Armour and Evasion Unique1DefencesPercent
(300-450)% increased Armour and Evasion Unique1DefencesPercent
50% increased Armour and Evasion Unique1DefencesPercent
(100-150)% increased Armour and Evasion Unique1DefencesPercent
(600-800)% increased Armour and Evasion Unique1DefencesPercent
(100-150)% increased Armour and Evasion Unique1DefencesPercent
(100-200)% increased Armour and Evasion Unique1DefencesPercent
(100-150)% increased Armour and Evasion Unique1DefencesPercent
(80-100)% increased Armour and Evasion Unique1DefencesPercent
(300-400)% increased Armour and Evasion Unique1DefencesPercent
(150-250)% increased Armour and Evasion Unique1DefencesPercent
(120-180)% increased Armour and Evasion Unique1DefencesPercent
(15-25)% increased Armour Corrupted1DefencesPercent
(15-25)% increased Evasion Rating Corrupted1DefencesPercent
(30-60)% increased Armour and Energy Shield Unique1DefencesPercent
(15-25)% increased Energy Shield Corrupted1DefencesPercent
(30-50)% increased Armour and Energy Shield Unique1DefencesPercent