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增加(20-30)%冰凍門檻
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腐化 | 1 | FreezeThreshold |
|
增加(50-75)%冰凍門檻
|
傳奇 | 1 | FreezeThreshold |
|
40% reduced Frenzy Charge Duration
|
傳奇 | 1 | FrenzyChargeDuration |
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20% reduced Frenzy Charge Duration
|
傳奇 | 1 | FrenzyChargeDuration |
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(20-40)% increased Frenzy Charge Duration
|
傳奇 | 1 | FrenzyChargeDuration |
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Gain a Frenzy Charge on Critical Hit
|
傳奇 | 1 | FrenzyChargeOnCriticalHit |
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10% chance to gain a Frenzy Charge on Hit
|
傳奇 | 1 | FrenzyChargeOnHitChance |
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Gain a Frenzy Charge on Hit while Bleeding
|
傳奇 | 1 | FrenzyChargeOnHitWhileBleeding |
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Gain a Frenzy Charge if an Attack Ignites an Enemy
|
傳奇 | 1 | FrenzyChargeOnIgnite |
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(20-30)% chance to gain a Frenzy Charge on kill
|
傳奇 | 1 | FrenzyChargeOnKillChance |
|
33% chance to gain a Frenzy Charge on kill
|
傳奇 | 1 | FrenzyChargeOnKillChance |
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15% chance to gain a Frenzy Charge on kill
|
傳奇 | 1 | FrenzyChargeOnKillChance |
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25% chance to gain a Frenzy Charge on kill
|
傳奇 | 1 | FrenzyChargeOnKillChance |
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30% chance to gain a Frenzy Charge on kill
|
傳奇 | 1 | FrenzyChargeOnKillChance |
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10% chance to gain a Frenzy Charge on kill
|
傳奇 | 1 | FrenzyChargeOnKillChance |
|
10% chance to gain a Frenzy Charge on kill
|
傳奇 | 20 | FrenzyChargeOnKillChance |
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Gain a Frenzy Charge on every 50th Rampage Kill
|
傳奇 | 1 | FrenzyChargePer50RampageStacks |
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Enemies Frozen by you take 100% increased Damage
|
傳奇 | 1 | FrozenMonstersTakeIncreasedDamage |
|
Enemies Frozen by you take 20% increased Damage
|
傳奇 | 1 | FrozenMonstersTakeIncreasedDamage |
|
Enemies Frozen by you take 20% increased Damage
|
傳奇 | 1 | FrozenMonstersTakeIncreasedDamage |
|
You count as on Full Mana while at 90% of maximum Mana or above
|
傳奇 | 1 | FullManaThreshold |
|
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
|
傳奇 | 1 | GainARandomChargePerSecondWhileStationary |
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Gain Arcane Surge when a Minion Dies
|
傳奇 | 1 | GainArcaneSurgeOnMinionDeath |
|
Gain Arcane Surge when a Minion Dies
|
傳奇 | 1 | GainArcaneSurgeOnMinionDeath |
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+(1500-3000) Armour if you've Blocked Recently
|
傳奇 | 1 | GainArmourIfBlockedRecently |
|
GainArmourIfBlockedRecentlyUnique__2
|
傳奇 | 1 | GainArmourIfBlockedRecently |
|
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
|
傳奇 | 1 | GainBuffOnHit |
|
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
|
傳奇 | 1 | GainDebilitatingPresence |
|
Gain 1 Explosive Rhythm every (2-3) times you use a Grenade Skill
Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds
|
傳奇 | 1 | GainDisorderlyConduct |
|
Gain an Endurance Charge when you take a Critical Hit
|
傳奇 | 1 | GainEnduranceChargeWhenCriticallyHit |
|
Recover 50 Energy Shield when your Trap is triggered by an Enemy
|
傳奇 | 1 | GainEnergyShieldOnTrapTriggered |
|
Recover (2-3)% of maximum Energy Shield when you lose a Spirit Charge
|
傳奇 | 1 | GainESWhenSpiritChargeExpiresOrConsumed |
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你格擋時恢復(15-25)點符文保護
|
傳奇 | 1 | GainFlatLifeOnBlock |
|
你格擋時恢復(10-15)點符文保護
|
後綴 | 13 | GainFlatLifeOnBlock |
|
(25-30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
|
傳奇 | 1 | GainFrenzyChargeOnKillVsEnemiesWith5Poisons |
|
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
|
傳奇 | 1 | GainFrenzyChargeOnTrapTriggered |
|
你格擋時獲得(20-25)生命
|
腐化 | 1 | GainLifeOnBlock |
|
你格擋時獲得(34-48)生命
|
傳奇 | 1 | GainLifeOnBlock |
|
你格擋時獲得(40-55)生命
|
傳奇 | 1 | GainLifeOnBlock |
|
你格擋時獲得(5-15)生命
|
後綴 | 11 | GainLifeOnBlock |
|
你格擋時獲得(16-25)生命
|
後綴 | 22 | GainLifeOnBlock |
|
你格擋時獲得(26-40)生命
|
後綴 | 36 | GainLifeOnBlock |
|
你格擋時獲得(41-60)生命
|
後綴 | 48 | GainLifeOnBlock |
|
你格擋時獲得(61-85)生命
|
後綴 | 60 | GainLifeOnBlock |
|
你格擋時獲得(86-100)生命
|
後綴 | 75 | GainLifeOnBlock |
|
Recover (20-30) Life when you Ignite an Enemy
|
傳奇 | 36 | GainLifeOnIgnitingEnemy |
|
Recover (40-60) Life when you Ignite an Enemy
|
傳奇 | 81 | GainLifeOnIgnitingEnemy |
|
Recover 100 Life when your Trap is triggered by an Enemy
|
傳奇 | 1 | GainLifeOnTrapTriggered |
|
Recover (20-30) Life when your Trap is triggered by an Enemy
|
傳奇 | 1 | GainLifeOnTrapTriggered |
|
GainLifeWhenSpiritChargeExpiresOrConsumedUnique__1_
|
傳奇 | 1 | GainLifeWhenSpiritChargeExpiresOrConsumed |