Modifiers

Item, flask and desecrated modifiers, filterable by generation type, domain and tag. Weights are relative frequencies; this site does not convert them to probabilities.

8,747 entries · Data imported: 2026-10-15 06:03 · Game version: 0.5.5e

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Description Generation typeRequired levelModifier group
(300-400)% increased Armour, Evasion and Energy Shield Unique1DefencesPercent
(150-200)% increased Armour, Evasion and Energy Shield Unique1DefencesPercent
(150-200)% increased Armour, Evasion and Energy Shield Unique1DefencesPercent
(200-250)% increased Armour, Evasion and Energy Shield Unique1DefencesPercent
(150-300)% increased Evasion and Energy Shield Unique1DefencesPercent
(200-300)% increased Armour Unique1DefencesPercent
(200-300)% increased Evasion Rating Unique1DefencesPercent
(200-300)% increased Energy Shield Unique1DefencesPercent
(120-180)% increased Armour and Evasion Unique1DefencesPercent
(120-180)% increased Armour and Energy Shield Unique1DefencesPercent
(120-180)% increased Evasion and Energy Shield Unique1DefencesPercent
(80-120)% increased Armour, Evasion and Energy Shield Unique1DefencesPercent
(40-60)% increased Armour Unique1DefencesPercent
(40-60)% increased Evasion Rating Unique1DefencesPercent
(40-60)% increased Energy Shield Unique1DefencesPercent
(40-60)% increased Armour and Evasion Unique1DefencesPercent
(40-60)% increased Armour and Energy Shield Unique1DefencesPercent
(40-60)% increased Evasion and Energy Shield Unique1DefencesPercent
(60-100)% increased Armour Unique1DefencesPercent
(100-150)% increased Armour Unique1DefencesPercent
(500-600)% increased Armour Unique1DefencesPercent
(50-80)% increased Armour Unique1DefencesPercent
(30-60)% increased Armour Unique1DefencesPercent
(60-100)% increased Armour Unique1DefencesPercent
(50-100)% increased Armour Unique1DefencesPercent
(50-80)% increased Armour Unique1DefencesPercent
(30-50)% increased Armour Unique1DefencesPercent
(50-100)% increased Armour Unique1DefencesPercent
(150-200)% increased Armour Unique1DefencesPercent
(400-500)% increased Armour Unique1DefencesPercent
(50-100)% increased Armour Unique1DefencesPercent
(50-100)% increased Armour Unique1DefencesPercent
(100-150)% increased Armour Unique1DefencesPercent
(100-150)% increased Armour Unique1DefencesPercent
(60-80)% increased Armour Unique1DefencesPercent
(100-150)% increased Armour Unique1DefencesPercent
(120-160)% increased Armour Unique1DefencesPercent
(150-200)% increased Armour Unique1DefencesPercent
(60-100)% increased Armour Unique1DefencesPercent
(60-100)% increased Armour Unique1DefencesPercent
(300-400)% increased Armour Unique1DefencesPercent
(60-120)% increased Armour Unique1DefencesPercent
(80-120)% increased Armour Unique1DefencesPercent
(60-100)% increased Armour Unique1DefencesPercent
(100-150)% increased Armour Unique1DefencesPercent
(80-120)% increased Armour Unique1DefencesPercent
(150-200)% increased Armour Unique1DefencesPercent
(350-450)% increased Armour Unique1DefencesPercent
(150-200)% increased Armour Unique1DefencesPercent
(80-100)% increased Evasion Rating Unique1DefencesPercent